11/08/2012

Fixed clouds a bit.
Added waterfalls falling off of Cthulhu´s body. Trying to make him look bigger.
Corrected a perspective issue in the water.

10/08/2012

Wipthulhu

I decided the Cthulhu piece wasn't finished yet and so I started making some modifications with the feedback I received...

04/08/2012

Cthulhu fhtagn no more

I tried to portray Cthulhu not as a creature, but as the vessel of some awesome cosmic entity.




I tried to capture the Dunsanian mystic atmosphere of "Dreamquest of Unknown Kadath" mixed with the objective view of "At The Mountains of Madness."




" ...a gigantic thing "miles high" which walked or lumbered about."


It can´t be merely a creature of flesh and bone, but Something alien that extends to more than one reality, and which draws its power from some distant cosmic source.
Like what a 2-dimensional creature living in a 2-dimensional world would see if we sticked our 3-dimensional finger into their world.




" ...the mountainous monstrosity flopped down the slimy stones and hesitated, floundering at the edge of the water."
" ...great Cthulhu slid greasily into the water and began to pursue with vast wave-raising strokes of cosmic potency."


It seems like a gigantic mass gliding about, like an overgrown Shoggoth.




I prefer this cosmic horror better than the hairless King Kong with the octupus head.

12/05/2012

Hypergate Spacer

An interstellar gate concept I made in 2010 for the game Taikodom.

08/05/2012